Building Your First App

Setting a Budget for a First App

Understand the types of cost in a small app project, from design and development to accounts and upkeep, using clearly hypothetical numbers to show the arithmetic.

On this page
  1. Why a budget matters before you start
  2. The main categories of cost
  3. A hypothetical example
  4. Ways to lower the cost
  5. Hidden costs to watch for
  6. Fixed price or hourly
  7. Decide what you can afford to lose

Why a budget matters before you start

Many first-time builders focus on the cost of getting the app written and forget everything around it. A budget helps you decide whether a project is affordable, compare ways of building it and avoid stopping halfway. It does not need to be precise; it needs to cover all the categories so that nothing arrives as a surprise.

All figures in this article are hypothetical, in US dollars, and are only there to show the arithmetic. Real costs vary widely by country, by who does the work and by what the app does. Get written quotes for your own situation.

The main categories of cost

Planning and design. Defining the features, drawing screens, and producing the visual design. If you do this yourself with paper sketches, the cost is your time. If you hire a designer, it becomes a line item.

Development. Writing the app itself. This is often the largest line. If you learn to code, the cost is mostly time, plus any courses or equipment. If you use a no-code tool, it may be a monthly fee. If you hire someone, it is typically paid by the hour or as a fixed price for a defined scope.

Testing and fixes. Time to test on real devices and fix the problems you find, which is often underestimated. You might also need to buy or borrow a test phone.

Accounts and fees. Developer accounts for official stores. These typically involve a fee, and one platform’s fee may be annual while another’s is one-time, but amounts and terms change, so check the current figures on the official sites.

Services behind the app. If the app stores data or sends notifications, you may pay for hosting or other online services. Small projects may use free tiers at first, but costs can grow with use.

Legal and policy basics. A privacy policy and terms of use. Many small projects write simple ones themselves; for an app that handles sensitive information or payments, professional advice is worth considering.

Launch and promotion. Screenshots, an icon and a store description, plus any effort to tell people about the app.

Maintenance. Fixes, compatibility updates for new phone releases, and support. A common planning habit is to expect to spend a meaningful share of the original build cost each year on upkeep, though the right share depends on the app.

A hypothetical example

Suppose a small group wants a simple event-information app and chooses to hire help. These figures are made up for illustration.

Item Hypothetical cost
Design $1,500
Development $6,000
Testing and fixes $1,000
Store accounts and policy pages $300
Online services, first year $600
Subtotal $9,400

Adding the figures: 1,500 + 6,000 = 7,500; plus 1,000 = 8,500; plus 300 = 8,800; plus 600 = 9,400.

Now add a contingency, a cushion for things that take longer than planned. Using 15 percent of the subtotal: 9,400 x 0.15 = 1,410. The planned total is therefore 9,400 + 1,410 = $10,810.

Then consider the year after launch. If the group guessed upkeep at 20 percent of the subtotal, that would be 9,400 x 0.20 = $1,880 for the year. Again, this is only an illustration of how to calculate, not a recommendation of any percentage.

Ways to lower the cost

  • Shrink the scope. Fewer features is the most reliable saving.
  • Build for one phone system first, then expand if there is demand.
  • Use a no-code builder or a cross-platform approach for simple apps.
  • Do the planning, sketching and testing yourself, and pay for the parts you cannot do.
  • Reuse standard components and avoid custom features that look impressive but are rarely used.

Be careful with offers that seem far below the typical quotes you receive. Very low prices sometimes mean unclear scope or poor quality, so ask what is included and what is not.

Hidden costs to watch for

  • Changes in scope after work has started.
  • Ongoing fees that grow with the number of users.
  • Time spent responding to user support.
  • Rework after the store review asks for changes.
  • Your own time, which has value even when it is not paid.

Fixed price or hourly

A fixed price gives certainty if the scope is clear and written down. Hourly work gives flexibility if requirements may change, but needs a cap or regular check-ins. For a first project, a small fixed-scope first phase is often a manageable way to test a working relationship before committing to more.

Decide what you can afford to lose

A first app may not earn back its cost. Choose an amount you are comfortable spending even if the app never brings in money. If the idea is intended to earn income, think through the possible revenue models carefully and keep your forecasts modest, since outcomes are uncertain. Review your budget at each stage and stop or reshape the project if the numbers no longer make sense.

The complete guide to building your first app

Mobile App Development for Beginners: A Step-by-Step Guide
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